Mini Nerd

05 May 2008

Mission Statement

Fellow Canuck geek Eric Poulton laid down some righteous pixel masterpiecery that to me represents the philosophy of Mini Nerd in its near-entirety. Without further ado, here's "Underneath It All":



To witness more of Eric's genius, visit Where Is My Eyeball.

He also regularly loiters around ConceptArt.org (where the above piece was a contest entry), as do I - except Eric can draw like an angel and I just scroll and drool.

Labels: , ,

30 April 2008

Perfect Wording

http://www.wordperhect.net/

Labels: ,

08 April 2008

Use: Imagination

Swedes, Filmmaking Frenzies, whatever you wanna call 'em.

I enjoyed these as much as I did their originals!





In the case of this last one, it's so well-done I'm convinced lo-fi special effects can be just as impressive (maybe moreso) than expensive CGI. Using computers to visualize the fantastic has become so commonplace that the effect is cheapened - it's now somehow too easy to achieve suspension of disbelief.

When you see creators using alternate, more imaginative means, the "wow" factor does an about-face and your awe reflects back on the ingenuity of the creator moreso than the verisimilitude of the creation. Who said fantasy had to be so real anyway?

That's what imaginations are for.



I'm all for this new "sweding" movement demonstrating that exorbitant effects budgets do not entertainment make.

Sometimes the spirit of giddy make-believe is all you need.

Labels: , , ,

26 February 2008

It's Only A Game

Great time to be alive, innit?





And if you liked that, you're gonna LOVE this:

Labels: ,

31 January 2008

Turn Turn Turn

The song, if you like, or the karmic wheel.

2007 is done now, and the long night is turning into day again for a spell. I was happy to achieve my goals for the year, even if a few came in past deadline. One such was a move back closer to where I was born, for purposes of helping birth new things, meeting recently-birthed things, and birthing one of my own (on paper, not in flesh). That latter is just about outta me now and into the harsh light of day, so it was time to shift the cycle from nocturnal back to diurnal and depart the lonely home/womb office (so essential to grinding out the novel) for one where a flux of people move all around me every day.

Last but not least (to the tune of 22 kilometers not least) was the half-marathon, which I've run three times now - not to my satisfaction, but run nonetheless. It took a year of training to get to that point in the first place, of course, and it'll take a year more, I'm guessing, to get the finish time I'm looking for. That's why, when I woke up this morning to the following animated .gif on Etherbrian's blog, I was tickled beyond 8-bit pink. It's a friendly reminder that it takes time to turn the wheel.

But if you keep moving, things do change.

To every season, then. Through every season.



P.S. Brian accomplished a goal of his own this month, too - breaking into the ranks of printed Threadless T-shirt artists. I've been a fan of Brian's for over ten years and was happy to pick up a design of his through Zazzle shortly ago. Now I'm even more thrilled to be one of the first to shell out for his Interloper From Beyond The Heavens on starburst orange. Join me!

Labels: , , , , , ,

22 January 2008

Off The Wall

Stephen here, stopping in for a moment (and thanks, Blorthos, for looking after the blog - I appreciate it. The long story, much bad, ain't done yet).

For now, you gotta check these guys out:





Thanks to Clem for the links!

Labels: , , ,

09 August 2007

A Moss Tor



You know that feeling you get when you read a book, see a movie, hear a song...and you think, wow, this [insert] was made for me? It just fires on all cylinders for the particular molecular makeup that is your curse/blessing in this given world?

Well, I haven't felt it for a while. I'm afeared that's a result of getting older, "growing up", being just a smidgen less receptive to experiencing a work of art for the first time without the "maturity"-imposed matrices for parsing who "made" it (where they come from, what their circumstances were, their limitations, personal hangups, financial situation, patrons real or imagined, etc.) that tend to hang around once you realize it's merely (wo)men who create things less than the universe entire, however direct and uncluttered their connection to the divine may chance to be.

The closest I've come to that kind of relationship with art in, geez, I dunno..."a long time", or something, was tonight. And it wasn't a book, a movie or a song.

It was a videogame.

Thing's called Samorost, and I'm gonna go against my nature here by resisting the urge to look up all the details on who exactly was involved with getting it out there, in the hopes of improving my chances at preserving mystery (and gratitude) for the fruit of their efforts. I know the folks responsible are European, at least. They like imagining things, and they have a kind sense of humor, and they understand game design better than most, and they were likely stoners at one point or another.

Their creation is a dead-simple, point-and-click online game (one part Flash, another part still-frame beauty) where you explore a whimsical alien environment, observe what's happening, and solve cute little puzzles that help you access the next area(s) - in these cases (there are two installments: a trippy original outing that might be especially resonant with the aid of a psychedelic substance of your choice, and a more literal but nonetheless more thematically compact sequel) to improve your chances of saving your odd little homeworld or, even better, your dog.

I have my reservations, of course. There're some puzzles played less intuitive for me, but that likely says more about this overly-critical bundle of molecules than the design itself. And I had to realign my mind to take on the role of a theoretically omniscient God-entity who can modify elements of the gamespace arguably not accessible by my goofy little avatar (whom I came to care about, I'll point out - possibly the highest accolade anyone could afford a videogame, after all). I'm accustomed to playing *as* the character in the space. Here, you're more an audience, but you can facilitate the story (and story there is, I'll be damned, in the most minute dances of cause and effect between various creatures and their respective environments; you'll need to affect both to succeed in your quest). If you can let go an insistence on naysaying logistics and "realism", you'll see playing Samorost is not unlike interacting with a dream.

I'm not sure I have any greater praise for art.

I appreciate dreams, see.

So do check it out, if you're game for this kinda game, and for those of you with children, I urge you play it together. It's appropriate for all ages, indeed, and somehow I know I might certainly have tapped older wells of ingenuity in solving the bugger, had I been just a few decades closer to when I entered this life. More neighbor to when the world was a startlingly open, curious and wondrous place...with nothing but possibility to suggest its edges.

I also dare you not to pay the beyond-reasonable price of around eight bucks to enjoy the third piece of the puzzle, once you've navigated the FREE Samorost 1 and the portion of numero two that's open to everyone. There wasn't really a choice, for me.

Bless these folks. It's a charming diversion.

And thanks to the internet, for another anagram post title. ;)

And kudos to Amo, who posted this game to CM two years ago! (I didn't play it then, but I'm inclined to guess, as always, the timing is better now than I might think.)

-Reese

Labels: , ,

04 April 2007

True Romance

Get this.

An extraordinary ex of mine is throwing all caution to the wind, uprooting from her current reality, and beginning a trek cross-country to reunite with the one true love she's carried a torch for nigh on 15 years (and right through our four-year relationship, which of course complicated matters back then). Turns out the intended soulmate has finally admitted to carrying a torch himself, so the timing is perfect.

I think this is the most romantic thing I've ever seen in the real world and I wish them both the best of luck. B's a practicing chaos magician herself, so she knows exactly what she's doing. See you guys in Montreal this summer, on the other side.

Labels: , ,

06 March 2007

More The Merrier

Please join me in welcoming two new arrivals to the Friends section of the sidebar here at Mini Nerd: the lovely and talented artists Tinselman and Etherbrian.

I've been a fan of Brian's since nigh on my AOL days (i.e. over a decade). If I didn't need to attract a desirable female mate, I'd likely wallpaper my entire home with his glorious pixelated whimsies and smoove vectorific dreamscapes. At the very least, now that I'm past my below-the-poverty-line years, I can't wait to commission (read: pay for) an illustration from Brian to make up for all his free font and icon sets I downloaded back in the day.

Robyn Miller over at Tinselman I've lauded earlier here at Mini Nerd for his work with Cyan on the classic adventure videogames Myst and Riven, and his later collaboration with Keith Moore for the project 1,000 Years and 1 Day by Ambo (a favorite album of mine from last year). That is to say, his output's near and dear to my heart. As for you, if you've any interest in art, Robyn's radar for cool and interesting art-related web links is impeccable.

A warm welcome to Brian and Robyn!

Labels: , , ,

04 August 2006

Proud Parasite



Calgary readers:

My buddy Tim has a new show at Art Central downtown. Please go check it out. He's a sweet, caring guy with an incredible skill for drawing robots, monsters, cute girls and assorted undead in an approachable, ultra-fun illustrative style that never fails to win a smile or a laugh from me.

The show is called "Parasitic Tendencies" and tonight at the opening I listened to Tim explain the pieces' titles - they're named after his friends. Partway through the naming process, he realized he was calling his friends parasites, sticking their John Henries under magnified, cartoonish close-ups of internal biological nasties in dayglo red and yellow. Personally, I'm honored to be a parasite on the glowing talent that is Tim - though I didn't see my name anywhere in the titles. Boo.

For the faint of heart, rest easy: it's not just parasites on display. On the other wall is a collection of Tim's gig posters for Broken City, which I am thrilled to own a few of and are, for me, an iconic part of the club's visual imprint. You may have seen them around downtown on telephone poles and such. Tim likes that kids would tear them down and steal them for their own private collections.

Also supercool is that Carbon Media has a great selection of Threadless t-shirts on site for decent prices. I grabbed a ray gun print that will see regular rotation on my torso. And geez, I had no idea Art Central had so many nifty boutiques, galleries and studios to browse. I've usually just breezed in and out to grab breakfast at Siding Cafe, but this time I trolled all three floors and was heartened to see art in the middle of Cowtown. And busy! Lots of people! Even ran into Michal and Aviv.

Here are the precise deets for Tim's show:

Parasitic Tendencies
Carbon Media Design (lower floor)
Art Central
#3 100 7 Ave SW
403-802-0350
info@carbonmedia.ca

NOW WITH HELPFUL DATES ADDED! (thanks Neil)

Show runs from 3 August thru 30 August


Go. Seriously. Check out the rest of the digs too. It's good stuff.

And in case you missed the embedded links above, there's a decent sampling of Tim's work linked here at GigPosters.

Labels: ,

27 April 2006

Dancing About Thinking

I'm not one for high art.

But I make an exception for Marie Chouinard.



Last night I took my wary gal to see Chouinard's latest, bODY_rEMIX/gOLDBERG_vARIATIONS - at Calgary's oldest theater The Grand. This morning I noticed the connection between the building, swathed in construction drapery and girded by temporary scaffold, and the dancers on Chouinard's stage rebuilt by their temporary prosthetic extensions. Within the theater, bodies retrofit. Without, the building undergoing its own remix.



But let me step back for a moment. Marie Chouinard is in my opinion the most talented and visionary choreographer working today. She hails from Montreal but has lived abroad in New York, Berlin, Bali and Nepal. I was introduced to her aesthetic in 2000 with the performance of 24 Preludes by Chopin and Le Cri du Monde and found myself immediately captivated by the precision of her group's movement, the playfulness of her staging, and her perverse sense of humor. Her work appeals to me because it walks a beautiful tension between the sensual and the cerebral. The body is her instrument, no doubt, but she uses its contortions and creations to communicate heady and silly ideas.



In the new bODY_rEMIX/gOLDBERG_vARIATIONS, she equips her dancers with walkers, canes and imaginary bodily extensions that both support and limit their range of movement. They wear pointe shoes on their hands and walk like gazelles. They're fitted with poles, rods, ropes and harnesses and scuttle like crabs, dangle like larvae. Dueling females lunge for each other and feint away on glinting steel crutches. Dueling men thrust and parry suspended between barres that make an attenuated boxing ring, their chests and pelvises twin ends of the muscled weapons of their torsos. A single female transposes her body across a five-tiered barre as if it's a musical staff and her limbs the notes, shifting tonality.



The first act felt more intellectual to me, an introduction to and exhaustion of the performance's central ideas. In the second act, I discovered myself emotionally engaged, and more amused, as Chouinard stripped away the pretense of the alien bodily configurations to get at the human cores within. I sympathized with the man on his cane shuffling offstage, shoulders slumping and legs bowed. I felt for the woman rising on wire assemblies, twisting and fighting against her bonds like a caterpillar pushing at the edges of its cocoon for the relief of release.



And I was struck again by something that's been on my mind a lot the last few years: the way time changes our bodies, stunting and sapping their former fluidity and elasticity, their strength and stretch. Time, that most heinous thief, forces us from our four good limbs (if we're lucky enough to start with them all) to an accreted, augmented coral of biomechanical supplements: our walkers, our back and knee braces, our wheelchairs, and finally, that last of the bodily extensions, our deathbed.

Again: Chouinard moves bodies, but she really gets your head going too. It's dancing about thinking.

Good review here: The Dance Current

Labels: