Mini Nerd

17 August 2008

Kitty See, Kitty Do

Here is one of the things Cinder has learned from Manju in their time together:



If you are a cat, it is important that you lay on something. It can be as small as a GO train ticket, or as big as a magazine. But make sure you are laying on it immediately. When the music ends, every cat to a non-floor surface!

Labels:

16 August 2008

Cat, Interrupted

So.

Santino's sister is coming home a year earlier than planned.

And she'll want Cinder back. Only she calls her Jolie.

I will lose my little furbeast so much sooner than expected.

Cinder will remain here at the Outpost for only a few weeks more with me, my roommate of these last months Sir Rudenchko Nursenski, and her new best friend Manju.

Be warned: I will feature photos of both mirrio fourriers in excess before Cinder's departure.

And mark my words. Santino will not reclaim her without a fight.

Labels: ,

08 August 2008

Feminine Hyena Rabbit



And you know it.

Labels:

07 August 2008

Time And Forgiveness

Hey Stephen, Tyler. I thought I'd send this email to both of you because you like games and have giant brains. ;)

If you get the chance, try a game on Xbox Live Arcade called Braid. It's like Super Mario Bros. These are the instructions:

A Button: Jump. (Jump on monsters' heads to jump higher.)

B Button: Do stuff.

That's it. When you "die" (fall into spikes, run into a monster) you press the X button to reverse time (like Prince of Persia). You can reverse time all the way back to the beginning of a level. There are no limits to your time manipulation. But (and this is the kicker) certain objects can exist outside of time.

For example, you come across a locked door and there's a hole in the ground that contains a key. You jump in the hole, but there's no way out. So you grab the key (which exists outside of time), then you reverse time. The key comes with you as the game rewinds itself like an instant replay, and you're out of the hole but now you have the key. Jump over the hole, open the door and you beat the level. It's simple, but maddening at the same time.

The other strange feature is the use of jigsaw puzzles. In the background to a level (like the clouds in Mario) are picture frames, and scattered throughout the levels are jigsaw pieces. The pieces you pick up and place in the frames become the background to the level, and can be manipulated. So you could come across an impossible jump, but then find a piece that has a drawing of a bridge. Go back, slide the piece into the background:

Presto.

It's too bad neither of you are here, because I think you'd both love it. Stop by sometime and you can try it out.

-d-


Labels: , ,

03 August 2008

How To Make Pasta